So, these forums are far too dull for my liking so I figured I'd try to get them used more. I've seen chat in the last couple of days about the imbalances in the money making professions. I'm sure it's been discussed by the staff and probably by many of the players in TS or in chat at some point. Let's put things down here so everyone can read and give their input, shall we? Farming seems, by popular opinion (an opinion shared by several of the staff as far as I could tell), to be the best money maker. Granted, you need a safe or secluded place to establish a large farm, but once you have that you can apparently make more money than any of the other professions. Mining seems insanely slow in terms of making money. Is that just me or is that the general consensus? Guard seems decent given the mob spawn rate. I can see where it will never compare to farming if you've got the established farmland, but I think it does ok. Fishing is far too boring for me to consider it as a viable money making source. Granted, I could macro/bot fishing and watch movies while I make money but that's not really something I want to do (and it probably isn't something the staff wants people doing either). Merchant--I imagine this is like farming. If I read the profession right, you get money from killing animals? You'd need a large, safe animal pen area to make money this way but it's probably profitable if you have such a setup. Thoughts from those who have tried it? I've done Mining/Fishing/Guard so far and Guard has made me the most money. What are other people's experiences? If it's agreed that either Farming needs a nerf or that the other professions need a buff, how do you think it should be handled? Ultimately, the staff will decide for themselves what they think is best but I've been staff before (on other servers) and I always appreciated community input on major decisions. One idea that others servers use (and I'm sure the staff has thought of it at some point) is an admin shop that buys things as well as sells them. If we agree that farming is lucrative in terms of the jobs plugin payout, then the admin shop doesn't buy farmable items for very much. Likewise, if we agree that mining isn't very productive in terms of the jobs plugin pay rates then we set a decent adminshop buy price for mined items (iron ore, lapis, redstone, etc). Same with mob drops--we let the admin shop pay players for spider eyes, bones and such at a rate which compensates for the poor pay they make as a Guard. This also allows everyone to make money by doing a little bit of everything while making the MOST money by doing the things their /jobs title pays them to do.